3D Print Show – www.3dprintshow.com

Nov 2013 Design Business Centre.

“The internet changed the world in the 1990’s. The world is about to change again.”

MartinK3So say the organisers of the international 3D Printshow and they do have a point.

I attended the 3D Print Show in London in early November primarily to find out about the software implications of these incredible machines and whether a completely new skill-base would need to be found once 3D Printers become more commonplace.

3dcar600

I was pleased to discover that one of the biggest players in the 3D Printing software market is actually Autodesk  (www.autodesk.co.uk/) known primarily for its industry standard 3D software “Autocad” and “3D StudioMax”. Autodesk have a suite of free Apps for use with 3D printers under the Autodesk 123D banner.

These include: 123D, Creature, Design, Make, Sculpt, Catch, Tinkercad, Meshmixer and Circuits.

3dps1600The guys on the Autodesk stand were informative and the software seems pretty easy to use particularly if you are up to speed with 3D Studio Max. This is definitely good news for the creative industry (as well as others), as there is good pool of people with strong 3D software skills who will only need to extend their knowledge slightly to get to grips with this dynamic software.

See and learn more at: www.123dapp.com

3dfashion600Whilst there I also spoke with the guys at Uformia (www.uformia.com) who have alternative 3D Printing software called “Symvol” which again works as a bolt on to the already popular 3D software Rhino. Symvol allows you to create both organic and mechanical objects that are always watertight and ideal for 3D printing. Their software “MeshUp” lets you blend shapes and allows your imagination to run riot.

Click below to find out more:

http://www.uformia.com/products/symvol-for-rhino

http://www.uformia.com/products/mesh-up

All in all a good informative afternoon. The future really is bright, the future is 3D!

Pictures include, the show, 3D printed car, fashion wear, movie props.

Other interesting applications and uses for 3D Printing:

http://tinyurl.com/qdt9ere

http://3dprintingindustry.com/medical/

DBA Design Effectiveness Awards

Become had the pleasure of attending the DBA Design EffectivenMartinK3ess Awards in February and the honour of being on the table with the Grand Prix winners, Brand 42.

The setting for the Awards was an outstanding and an inspired choice – the Brewery in Barbican. It looked really superb and was a fitting venue for an Awards ceremony that celebrates the effectiveness of the design work on show, rather than just the aesthetics.

DBA1_panorama

Unusually for a creative awards ceremony, the event ran like clockwork, even with the winners able to say a few words while collecting their awards, which was good to see.

We had a great time, one or two glasses of wine, a very nice shepherds pie and met some interesting and talented people. Roll on 2014!

dab2_deborah dba3_sue383433_10150703134296137_922914762_n

Making Digital Work

Martin King, Senior Consultant at recruitment agency Become talks to Figaro Digital about skills-sets, roles and retention across the digital industry, and explains how staff and employers can get the best out of each other

Successful campaigns are born out of teamwork. And successful teams require the right people. As the digital landscape expands, as technologies evolve and skills become more specific, locating the best digital talent is more important than ever. As with so much in marketing, that’s a process which requires expert knowledge not just of individual brands and agencies, but also the creative, commercial and technical issues which keep those companies at the cutting edge.

Taking the industry’s pulse

Digital recruitment agency Become have been operating in this field for 15 years and Senior Consultant Martin King has been with them for a decade, specialising in digital and creative. With a background in design himself, King is well placed to observe developments not just within recruitment, but across the digital industry. So with the UK riding out the roughest economic storm in a generation, how does he judge the health of the digital sector?

“It’s interesting,” he says. “We hear all the doom and gloom on the news, but digital and creative are thriving. The creative industry as a whole has held up very well and is big business in the UK.”

That may be, he says, because digital is still the new kid on the block, driving innovation and opening up new forms of communication. “For us generally,” says King, “despite the advent of social media, mobile, handheld devices and so on, the strongest and most consistent digital area for us is design and build. The most common freelance request for digital developers is still for HTML and CSS. CSS has come a long way in the last few years, and with the advent of HTML5, coding has seriously broadened its horizons. We also continue to have a lot of requests for Flash and ActionScript people too. It’s the design side of digital that has perhaps diversified more, with clients looking for designers that really understand user experience, customer journey and can create ‘the big idea’ that really gets the consumers to engage directly with brands.”

That sense of accelerated change marks every aspect of digital. In 2005 – well within the working lives of most of us – Facebook was barely open for business, the iPhone was still in development and we were yet to discover just how much could be said within 140 characters.

“Now,” says King, “there’s a lot more emphasis on user-interface and user-experience for mobile devices, iPads and so on. The entire mobile revolution has taken place within that period. Designing for digital used to be more of a bolt on. You’d have the advertising campaign and the digital aspect would come at the end. Now it’s got to be there from the beginning. It’s so much a part of every creative solution and actually opens doors to new areas of communication.”

Open to opportunity

Whatever the next year holds for the digital industry, the right people will always need to be matched with the most relevant roles. What advice, then, does King have for those on both sides of employee/employer equation?

Clients seeking to hire and retain the best staff, he says, “need to move as quickly as they can – candidates with these very exacting skill sets are rare. Clients need to pay competitively, and when you find someone, keep hold of them with additional benefits and training. We are finding that ‘soft benefits’ are very important too. Designers and developers who are immersed in digital like to be continuously at the cutting edge so digital seminars, networking events with like-minded people and conferences like Flash On The Beach and MLOVE can provide them with new and innovative ways of approaching creative challenges and can lead to work that no-one has seen before.

“And advice for candidates? Think about the advantages of a longer term/permanent contract – the chance to be an integral part of a team, to work on projects from start to finish and deliver great work that you can be recognised for rather than potentially having to pass it on to someone else when the booking has finished. Try to look beyond the salary, and try to recognise the potential opportunities this role could lead to. Don’t forget however, the job must be right for you, and interviews are as much a chance for the agency to sell themselves to you the candidate as they are for you to sell yourself to them.”

Going for gold

In terms of creative and technical innovations over the next 12 months, says King, “I think we will definitely see the rise and rise of mobile and handheld devices, which will continue to push user interface design and UX, with the aim of providing online experiences that are as good as we get at home and in the office while we are on the move. Creative solutions will endeavour to get consumers engaging with brands in a more targeted and personal way – with digital not necessarily providing the final solution, but driving customers to that solution in more and more ingenious ways. Apps will, of course, be a big player, as will branded Facebook pages with purchasing facilities. And, of course, gamification.”

Naturally, it’s advances in technology itself that enable these projects, provide their functionality and drive the big digital ideas. As well as branded Facebook pages, says King, “Expect demand for ecommerce functions and broad-reaching gaming development to provide gamification into everyday sites. Interactivity will be a growth area with AfterEffects being in demand, working alongside Flash – which isn’t going anywhere quite yet. HTML5/CSS will continue to be key areas and Adobe’s new Dreamweaver replica/replacement MUSE looks interesting. ”

King also points to innovative technologies like augmented reality platform Aurasma and says advances in QR codes will be a significant factor over the next year or so. Like many in the industry, he also points to the potential for digital innovation around 2012’s greatest event: the London Olympics. “Big events require big campaigns,” he says, “and I expect to see some groundbreaking work amongst the many campaigns that will launch during the Olympics in 2012.”

Regardless of how Britain’s athletes fare down there in east London, he says, the sheer scale and scope of the event represents a massive opportunity for the digital and creative industries. As ever, those at the cutting edge will be relishing the challenge.

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Does your digital journey provide good user experience?

It should come as no surprise that the UK has a higher number of mobile internet devices than any other country in Europe* but what level of engagement is the user experiencing while on their digital journey?

How many times have you used a new app or opened a browser on your handset only to find the website hasn’t been designed and built with any thought to the mobile user? All to often there is no dedicated mobile site, forcing you to try and navigate a widescreen desktop size page, a reliance on Flash which excludes iPhone users, and drop down fields that just drop off rather than down. These are very common experiences that mobile users deal with daily, and yet the need for a good – or preferably great – level of user experience is widely ignored, despite being the critical aspect of mobile interaction.

Brands and Corporations ignore this at your peril. By putting ROI ahead of the user (read: individual, customer, consumer, reader) you will destroy your key KPI’s in one hit. There is a big difference between ROI and KPI’s, and it’s your users that experience your product, brand or site, that write the reviews, tweet about it, “like” it, comment on it and therefore are your performance indicators. Users are only going make an effort to endorse your brand IF the experience you give them meets their level of expectation.

The requests for digital designers to work on mobile sites and applications are constantly rising, but more and more often we are being asked for ‘creatives’ with ‘user experience’, ‘user journey’ and ‘user interface’ design as a priority. Solid design skills (including typography) are even more important for the small screen and are a crucial part of being able to lead the “user” on an engaging journey.

2010 was all about “content” and don’t get me wrong it’s still up there in the higher echelons of importance. As they say, ‘if it’s not worth saying, don’t say it’ – but “content” has definitely been knocked down a peg or two by UX. Where “content” might have been the king at the top of the pile, it’s now finding itself looking up at the Emperor that is User Experience.

The reasons that UX is so critical for mobile should be obvious. Screen size not withstanding, mobile has the ability to capture your audience’s attention anywhere and at anytime, tailoring the content to specific locations and preferences (already gleaned from your social media networking sites). It allows users to interact with your brand, whilst in the company of your brand, ultimately enabling an engaging journey that puts the individual at the centre of the experience – and that’s the key – each individual feeling that they are at the centre of the experience wherever they may be.

The degrees of personalisation will depend on input from person to person, but that should also be taken into consideration and shouldn’t detract from the experience; whether the individual is “just passing through”, or stopping at every opportunity to add a comment, request further information or make a payment. A good, if not great, user experience should be provided every time, and if it is, you will be rewarded with followers who will repeatedly tell others about their journey whenever and wherever they can.

It wasn’t that long ago that individuals only commented on negative experiences, but times have changed and positive feedback, comments and reviews are constantly being written driving traffic to your brand/product/service, BUT only if the journey they are travelling on provides great user experience.

*Neilsen

Martin King
Senior Consultant
Become