15 years is a long time in the creative world and is a huge achievement, It has flown by and brought its challenges with huge highs and a few lows.
When we launched Become (then Macpeople) in 1997, it was a hugely exciting time, and the timing was key as the next two years were boom years.
They were incredibly heady days, and with little competition from specialist agencies in our field, we felt we were shaking things up. And we did!
It was about this time that Adobe indesign was making inroads into the creative industry, but due to ‘glitches’ within the software and Quark being the industry standard, it was a slow transition. However, once the big publishing houses bought into the new CS software, the big corporates such as the BBC and large agencies soon followed, and Quark was in decline.
In 2000 the dot com crash happened, which with the benefit of hindsight was the result of mass media hysteria, thus the impact on the design industry was not nearly as severe as first feared.
However, the past 15 years in the creative industry has seen a multitude of changes and exciting movement, and although more subtle in the early years, the last five years has seen a digital revolution, with the huge growth in social media, meaning companies having to be much more engaged with business and consumer needs.
The creative bar has increased hugely, largely in part to the expectation of
the consumer/audience. Steady growth within the retail sector (both online
and instore) has meant an increased demand for experiential Designers and
experience from a shopper marketing perspective
2009 saw a massive slump in vacancies and growth, with many creatives faced with redundancy. The print industry has undoubtedly suffered, and shrunk as a result, replaced by an explosion of channel marketing, mobile apps, gaming and social media.
The Uk’s creative industry was then, and still is undoubtedly a world leader and generates huge revenue and economic growth. However, its a constantly changing industry, and with the advent of social media added into the digital mix it is all important to stay ahead of the digital game , and embrace emerging technologies, whilst celebrating the different mediums we can all enjoy.
It can only get better, and I am proud to be a part of it.
Sian Couchman